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Jeudi 30 juin 2016
Lunaro - Hotfix 7.1

Lunaro & Conclave Changes and Fixes

    Fixed the timer being stuck at 15 seconds when placed with an uneven team in Lunaro.


    Fixed incorrect description on the Hydraulic Barrel Mod.

Jeudi 30 juin 2016
Lunaro - Hotfix 7


    Grineer Shield Lancers can now perform all standard context actions (vault-overs, jump-downs, climb ups, etc) -- this should help them join the action in Uranus Defense missions.
    Increased distance Corrupted Butchers will run to attack players. This also fixes Corrupted Butchers standing around if their target is > 25m away.


    Fixed incorrect Prime item drop values in T4 Mobile Defense and Survival. The return of Mag Prime, Dakra Prime, and Boar Prime skewed the drop tables accidentally, and for that we apologize. (One job, Sheldon) Please note that consoles will receive this fix in a near Hotfix.
    Fixed Operator customizations reverting to the default appearance upon login.
    Fixed melee enemies sometimes attempting to stare you to death in Interception missions; they have been encouraged to use their weapons, teeth and claws instead.
    Fixed female Grineer Wardens and Eximus’ using male voices.
    Fixed incorrect localization in The Archwing quest.

Mardi 28 juin 2016
Lunaro - Hotfix 6


Mag Prime, Boar Prime, and the Dakra Prime have been added to the Void for a limited time: 


Mag Prime makes her return!

The Prime Vault will open June 28 to July 26. Mag Prime makes a long awaited return for a limited time only! Also joining her are the return of other highly desirable Vaulted Prime Accessories and Weapons, complete with brand new PBR updates. All are packaged together with discounted Platinum (or you can take your chances in the Void.)

Buy the Prime Vault - Mag Prime Pack today and get the following items:

    1200 Platinum
    Mag Prime
    Boar Prime
    Dakra Prime
    Targis Prime Armor Set
    Mag Prime Avatars

The Prime Vault - Mag Prime Pack is available on PC and Xbox One from June 28th to July 26th*.

PlayStation 4 regional dates:

    North America – June 28 to July 26 *
    Europe and Asia – June 29 to July 27 *
    Japan – June 30 to July 28 *

Get it before it goes back in the Vault!

* dates based on Eastern Time

Lunaro & Conclaves Changes and Fixes

    The minimum players per team for a Lunaro match to start is now 1.


    The Grineer have now trained their Kubrow and Kavats to attack priority targets even if their masters have been killed. 
    Concentrated the Drekar Ballista drop-table slightly in an attempt to disperse more Toxic Flight Mods.
    Increased the FX lifespan on Nova’s Molecular Prime as it can last longer than a minute when modded for maximum duration.


    Fixed Volt’s Speed trail FX disappearing when recasted.
    Fixed Lotus transmissions warning you of an approaching Prosecutor.
    Fixed Vay Hek’s armour not being affected by Corrosive procs.
    Fixed numerous localization issues.

Vendredi 24 juin 2016
Lunaro - Hotfix 5

Lunaro & Conclave Fixes and Changes

    A Public Lunaro match will now only start when 6 people have joined the lobby. This alleviates joining a game in progress that may be very one sided and not enjoying Lunaro to its fullest! 
    Players will be unable to join a Lunaro match in progress if the score difference is greater than 6 points. 
    Your reticle will now appear different when in possession of the Lunaro. 
    Fixed the Lunaro lobby displaying slots for 8 players instead of 6.
    Fixed shoulder charging sometimes not working in Lunaro.
    Fixed a rare occurrence where the Arcata would do 2x melee damage in Lunaro.
    Fixed the reticle changing when activating an Emote in Lunaro.
    Fixed being able to shoulder charge twice consecutively while sliding in Lunaro. 
    Fixed losing all Standing gain and Challenge progress when a Host Migration occurs in the Conclave.
    Fixed a match ending if the Lunaro hits a wall with approximately less than 1 second left. The match should only end on catch or when the Lunaro hits the ground at that time.

Volt Changes

    Volt’s Electric Shield will now ragdoll enemies when being carried while sprinting, like so:
    Volt's Speed has been reverted to instantly affect allies in the cast radius, rather than create a pick-up. 
    Allies can now backflip(aim + directional roll backwards)  to remove Volt’s Speed if they wish to opt-out. 


    Hyekka Masters will now join the fight on Ceres Defense missions.
    Expanded Interception hacking terminals slightly so that bulky enemies like Chargers can get to them without requiring a dialing wand. 
    Gave a number of enemies advanced instruction in how to hack Interception terminals.
    Improved the direction in which your Warframe will perform a dodge roll. 


    Fixed hacking beams not showing up for Clients in Archwing Interception missions.
    Fixed an issue where changes made with the Emote picker would only work the first time around; after exiting and re-entering the Emote picker any changes made would no longer take hold.
    Fixed incorrect Nyx Prime textures are per:
    Fixed new players not being given the Arcata, resulting in a functionality loss in the Conclave Arsenal.
    Fixed colliding/clipping with Orokin Sabotage consoles.
    Fixed numerous localization issues.

Mardi 21 juin 2016
Lunaro - Hotfix 4

Lunaro & Conclave Fixes and Changes

    You will now be immune to damage and staggers for 2 seconds after being knocked down, but can still have the Lunaro knocked out of your Arcata.
    Increased immunity from staggers after being staggered from 4 to 5 seconds in Lunaro.
    Tweaked knockdown sounds in Lunaro.
    Fixed interrupted animations playing again a second time in Lunaro.
    Fixed a host migration in the Lunaro lobby resulting in a solo match that never ended.
    Fixed being able to gain Affinity and Standing from goals in a Solo Lunaro game after gaining a hollow victory in the Practice mode.


    More improvements to matchmaking using world-position estimates.
    Login Reward Mods like Primed Fury are no longer tradeable. This is due to the nature of how the reward is obtained, and how as a result people may feel enticed to create multiple accounts.
    Increased enemy priority to take cover in Defense missions.


    Fixed various exploits related to mission rewards.
    Fixed enemies continuing their actions (hacking, firing, etc) after getting teleported off ziplines/interactable objects.
    Fixed Emotes not saving when exiting the Arsenal.
    Fixed crash with Captain Vor in the Void if a player disconnected at the wrong moment during his spawn phase. This could prevent Waves from continuing.

Vendredi 17 juin 2016
Lunaro - Hotfix 3

Lunaro & Conclave Fixes and Changes

    Returned Shield Recharge Delay to 10 seconds in Conclave.
    You can now be knocked down during a roll/dodge.
    Removed the stagger effect from the Arcata in Lunaro - it'll now take multiple swings landed to stun an opponent.
    Improved teammate visibility from across the Lunaro field.
    Tweaked numerous sounds related to the Lunaro.
    Tweaked half-time Teshin VO.
    Fixed Lunaro Challenges not working for Clients.
    Fixed the Lunaro to knock you in the direction it’s travelling instead of a random direction.
    Fixed shoulder charge attacks not hitting the Lunaro when charging around floor/wall objects.
    Potential fix for idle Arcata spin not playing sometimes.
    Fixed punches and kicks missing the Lunaro in certain situations.
    Fixed standing kick attacks not hitting anything if the player stands still.
    Fixed Clients not seeing knockdowns from angry Lunaros.
    Fixed being able to knock away the ball in the same attack that you knocked it loose.
    Fixed minor cause where you were able to hit players when you shouldn't have been able to.


    Improved matchmaking using world-position estimates; we hope this will accelerate squad searches and help you find hosts with less lag. Please note that we're testing considerable improvements to this system that we expect to deploy early next week; thank you for your patience!
    Fixed the drop rate of Silent Battery from Executioner Dhurnam in Level 85 Rathuum.
    Gear items will now cap out at their max stack size in the gear wheel.
    Removed unreleased Stances from rewards and inventories. We are working on a script to remove these non-functional items from inventories. **Please note we may alter the plan pending the release of the Update which renders these mods functional.


    Fixed Executioner Dhurnam not spawning in level 60 Rathuum.
    Fixed the EMP Aura Mod missing from the Codex.
    Fixed the Edo Prime Armor not sitting correctly on Frost/Frost Prime.
    Fixed the Arcata appearing as an ‘Unranked’ weapon in the Arsenal.
    Fixed various translation errors.

Jeudi 16 juin 2016
Lunaro - Hotfix 2

Lunaro & Conclave Fixes and Changes

    Tweaked Teshin’s VO to prevent overlapping transmissions.
    Removed the FX and sound on the end of shoulder checking.
    Lunaro Game sessions can no longer be joined once they reach Half Time.
    Increased the force from which you can throw a curveball.
    Increased the visual glowing FX when you catch the Lunaro to better assist in indicating when you are a ball carrier..
    Swapped LT and RT binds on controllers for Lunaro (RT is now throw). Only those who have the ‘Default Controls’ will notice this change.
    Fixed pressing X on controllers conflicting between ‘Practice Lunaro’ and ‘Play Now’.
    Fixed players sometime loading into the wrong Lunaro level - an old development map somehow made its way in! There is only one arena at this time.
    Fixed Clients spawning in the sky after Half Time in Lunaro.


    Increased size of “Lunaro” text on Launcher.
    Swapped Vodyanoi and Yemaja nodes on Sedna to allow Kela to be more accessible to new players.
    The Rubico is now an ‘Alarming’ type weapon.


    Fixed an issue with Warframe movement speed multipliers not working outside of the Conclave. The normalization of speeds for Lunaro was improperly being inherited in PvE.
    Fixed the search feature in the equip page of the Arsenal not functioning when first entering. Also fixed an issue with being unable to Search on controllers.
    Find the proper item count of equipped gear when populating the gear wheel.
    Fixed Rescue Targets & Companions not performing parkour moves to follow the player's line of parkour. (wall run, bullet jump, etc)
    Fixed the Second Dream opening Cinematic breaking when initiating it from the Codex.
    Fixed a crash when battling a Sentient.

**Please note: In Update Lunaro we listed an incorrect fix. Valkyr’s Hysteria was not draining twice the amount of Energy, it was actually applying efficiency mods twice. The fix should read as: Fixed Valkyr's Hysteria applying efficiency Mods twice.


Jeudi 16 juin 2016
Lunaro - Hotfix 1

Lunaro & Conclave Fixes and Changes

    Lunaro has been changed to 3v3 match sizes! This change from 4v4 to 3v3 is based on current pacing and controls - it will significantly help the chaos. Please note our list of feedback from you all is amazing and we'll be making changes over the next few days to address your top areas. Thank you SO much for playing LUNARO!
    Reduced the speed of Checking in Lunaro by 6.5%
    Added a Teshin tutorial lines for throwing curves in Lunaro.
    Tweaked Arcata impact sounds.
    Fixed a script error when spawning into Lunaro.
    Fixed halftime not starting / game not ending if the Lunaro is lying still on the ground.


    Fixed the Riv Armor not applying properly on Valkyr.
    Fixed Enemies not spawning in Interception missions.
    Fixed losing your gear wheel customization when entering a mission. You may need to respec your gear in the Arsenal - at this time you may see incorrect numbers for your gear, but rest assured it's there.

Missed Additions

    There is new End of MIssion Complete & and Mission Failed music!

P.S we have a slightly new naming format for Updates and Hotfixes as part of


Jeudi 16 juin 2016
Update - Lunaro


Tenno, you’ve fought long and valiantly. Now, put down your arms and join in the newest addition to Conclave. The honor-bound sport, Lunaro!

A contact ball sport played long ago by Tenno of years past, Lunaro is a new Conclave mode that accommodates up to four players per team. This new game mode focuses on skill, mobility, teamwork and creativity. 

Work together on team Sun or Moon to move the ball -- or Lunaro -- up an Orokin arena, into the opponent's goal. Defend your zone by smashing the Lunaro out of your opponent’s possession or knocking them to the ground with a crushing hit.

A letter on 'Lunaro Rules!' from [DE] Steve:

To get started Playing Lunaro, visit the Conclave station on your Landing Craft. You will be able to play the Practice tutorial there, it'll help!

Basic controls

    Without ball

      LMB - Melee strike

        Hitting a player will stagger them and force them to drop the Lunaro if they're carrying it
        Hit a player enough times in a short period and they will be knocked down
        Hitting the Lunaro will ‘charge’ it for 3 seconds and it will knock down any player it hits

      RMB (hold) - 3m soft vortex that attracts the Lunaro
      E - shoulder charge

    With ball

      LMB (tap) - light throw

        Also used for lock-on pass when you see an arrow Chevron above a teammate’s head

      LMB (hold) - strong throw (twice as powerful as tap LMB)
      E - shoulder charge
      Launching the Lunaro from a slide will curve your shot. Tap throw (LMB) while sliding to curve it left, hold to curve it right.
      Bullet jumping will cause you to drop the Lunaro!

Further rules

    Teams Sun and Moon (each with up to 4 players) compete for two 5-minute halves
    Players on offense must work together to move the Lunaro towards the goal

      Throw the Lunaro with left click – tap for light throw, or hold for strong throw
      The Lunaro is dropped when bullet jumping, or after holding for 5 seconds
      Pass to teammates by tapping left click
      Teammate eligible for pass when marked by arrow chevron

    Players on defense can stop the opposition by taking away the Lunaro

      Left click to swing at the opposing player
      Press E to perform a shoulder check
      Hold right click to attempt intercepting the Lunaro

    If a loose Lunaro is struck it will become ‘charged’, knocking down players in its way

      A purple trail indicates if a Lunaro is ‘charged’


    Shooting the Lunaro into the goal from within the opposing team’s zone nets 1 point
    Scoring from outside the opposing team’s zone adds +1 point
    Scoring with a ‘charged’ Lunaro adds +1 point
    ‘Charged’ goals from outside the zone are worth 3 points total!
    Attackers must clear the defender’s zone after they score to re-equip their Lunaro scoop

Rathuum Additions


    Added a Level 85 Arena to Sedna – Vodyanoi

      Executioners have received 50-100% more health and 50% more armour.
      Executioners have a 15% chance to drop an Uncommon Fusion Core and a 5% chance to drop a Rare Fusion Core.

    Added new Modifier – Reinforcements:

      Adds additional Executioners to the fight (Level 20 = 1 extra, Level 40 = 2 extra, Level 60 = 3 extra, Level 85 = 4 extra).


     Executioner Dhurnam added to Level 60 and Level 85 Arenas.

      Dhurnam wields Dual Heks and a Brokk, throws flashbang grenades and can Switch Teleport.
      When you drop him down to 25% Health he goes into a frenzy and jogs much faster.

    Executioner Harkonar has been equipped with a modified Buzlok that fires a single high-powered bullet, but emits a laser sight before firing to give players a chance to dodge or move out of LoS.


    Silent Battery” is a new uncommon shotgun Mod that may drop from Executioner Dhurnam. 



    Riv Elite-Guards Bundle - This ornate set of guards was worn by ancient Lunaro champions. 
    Riv Arcata Skin  - A stylized Arcata skin for Lunaro.
    The Riv Comp-Guard and Riv Min-Guard armor sets are available from Teshin!
    Executioner Dhurnam Noggle Statue has been added to the Market.

Conclave Changes & Fixes

    You can now use Emotes in the Conclave!
    Fixed Ammo spawns disappearing forever after a Host Migration in Conclave.
    Fixed Energy spawn points duplicating in certain tilesets in Conclave. 

Bursa Changes

    Bursas will no longer drop Common Mods (Revenge, Ammo Drum).
    Increased the Mod drop rate on hacked Bursas. 


    Improved matchmaking to be more reliable overall. 
    Revised the UI icons for Operator hair to display better.
    You can no longer send gifts to those who have not finished Vor’s Prize. 
    Drekar Hellions will now spawn on Uranus Survival missions. 
    Slightly increased the Mod drop chance on Locust Drones. 
    Slightly improved screen-to-screen latency between remote clients.
    Dregs and Lancer Dregs will now drop Morphic Transformer. 
    Other context actions will take priority over picking up Volt’s Electric Shield. This prevents accidentally picking up the Electric Shield that you placed down to protect you while you revive your fellow Tenno. 
    Improved the ability to teleport on slopes/stairs. 
    Improved Interception AI to better prioritize their attacks and hacking objectives. 


    Fixed Operator hair colour appearing incorrectly when summoned in a mission.
    Fixed gaining an unintended amounts of sudden velocity when rolling in perfect timing with a double jump. A Developer note here: the parkour combination is still possible and remains an effective way to maneuver and travel forward if you have mastered the keystrokes. 
    Fixed the Prisma Gorgon’s firing sounds cutting out randomly. 
    Fixed being unable to send a game invite to the previous Host that left the session.
    Fixed appearing frozen when attempting to join a lobby while in the Simulacrum.
    Fixed Executioner Zura not attempting to melee you when in range, or switching to her Ripkas.
    Fixed hearing fully charged sounds when firing the Angstrums last shot as per:
    Fixed being unable to select enemies in the Simulacrum when using a controller.
    Fixed Drekar Hellion’s not using their jetpacks. 
    Fixed being able to pass through locked doors on Ivara’s Dashwire. 
    Fixed seeing Client squadmates in different positions when traversing a zipline. 
    Fixed the Maiming Strike Mod not applying Critical Damage if your slide was cancelled right before you attacked the enemy. 
    Fixed stopping dead in mid-air when attempting to roll out of an Aim-Glide with your Melee weapon in hand. 
    Fixed not being able to put attachments on the Dual Split-Sword. 
    Fixed a crash when fighting Corrupted Captain Vor.
    Fixed a script crash in the Interception HUD that could occur when leaving the mission.
    Fixed a script error when exiting the water with a Velocitus equipped.
    Fixed performance problems in certain levels caused by torrential log-spam due to loading decorations. 
    Fixed incorrect Channeling FX on Banshee's Soprana skin as per:
    Fixed Zephyr’s Turbulence not deflecting bullets from hitscan weapons while in mid-air as per
    Fixed Vauban’s Tesla not being affected by Power Strength Mods as a Client. 
    Fixed Hydroid’s abilities causing a delay when attempting to melee or cast another power as per:
    Fixed Valkyr’s Hysteria draining twice the amount of Energy as per:  Fixed Valkyr's Hysteria applying efficiency Mods twice as per:
    Fixed Ivaras Infiltrate Augment Mod not protecting you from lasers in the Orokin Moon, Grineer, and Uranus spy mission tilesets.  
    Fixed some cases where Ash’s Fatal Teleport Augment wouldn't auto finish enemies moving quickly.
    Fixed Ash’s Fatal Teleport Augment targeting dead bodies.
    Fixed Ash’s Fatal Teleport Augment failing to activate when moving too quickly (bullet jump, etc.).
    Fixed the Mutalist Cernos not creating toxin clouds as per:  
    Fixed numerous localization errors.

Vendredi 10 juin 2016
Hotfix 18.14.2

Conclave Changes & Fixes

    The Dark Split-Sword can now be used in the Conclave!


    Reduced Energy brightness when equipped with a Channeling Mod.
    Visually tweaked the Dark Split-Sword’s Energy trail to fit better on the weapon.


    Fixed a filepath appearing in the UI when Wukong's Primal Rage Augment is in use.
    Fixed damage scaling for Executioner Nok's Deth Carabus.
    Fixed Volt’s Speed FX trail lingering after the ability had ended if you were a Client.
    Fixed the Dark Split-Sword not listed in the Melee section of the Codex.
    Fixed UI elements in the Operator Customization screen looking squished.
    Fixed ranked Stance Mods equipped on the Dark Split-Sword being un-ranked.

Mercredi 8 juin 2016
Hotfix 18.14.1


    You can now sell the Dark Split-Sword from your Inventory.


    Fixed the Dark Split-Sword not rewarding Affinity for Clients.
    Fixed crashing when attempting to abort a mission.

Mercredi 8 juin 2016


    Fixed new Augments for Ivara, Wukong, and Nekros missing from Syndicate Offerings.

Mercredi 8 juin 2016
Update 18.14.0

Tenno reinforcements

Dark Split-Sword

    Use as a devastating heavy sword or apply a Dual Swords Stance and split the weapon into two ferocious blades. You choose how you wish to wield this weapon based on the Stance Mod equipped. 
    Each form reflects different Damage, Status and Critical Chance Stats.


    New Operator Customizations!

    Visit your 'Customize Operator' menu to view a variety of new Customizations - over 30 total! We've split these customizations into two groups: Free and Cosmetic. 

      We've added new Tenno Faces & Somatic Markings for free!
      We've added new Face Attachments & Hairstyles for Platinum!

    New Augments

    The following Augments are available as Syndicate Offerings:

      Wukong: Primal Rage: Primal Fury Augment- Killing an enemy increases Critical Chance by 10% up to 100%. The increase decays by 1% per second. (does not double effect of other melee crit mods)
      Wukong: Iron Vault: Iron Jab Augment - Aiming Iron Jab at the ground launches Wukong into the air. Executing a slam attack increased range by 15m and applies 500% extra damage.
      Nekros: Creeping Terrify: Terrify Augment - Affected enemies have 60% reduced movement speed.
      Ivara: Infiltrate: Prowl Augment: Ivara is able to bypass laser barriers and gains 25% movement speed. 

    Volt Changes

      Volt can now place up to 6 Electric Shields (was 4).
      Volt will be able to see the Speed pickup he creates. *Please note that you will not see the Speed pickup if you're playing on Solo Mode.
      Volt can now recast Speed (like Mirage's Eclipse). Each recast will replace the prior speed pickup to the new casting location.
      Tweaked the animation of Volt’s Speed pickup to spin more.


    Kela De Thaym can now be hit with Damage procs. (i.e Corrosive procs will lower her armor, Fire procs will set her on fire, etc.) Please note that Kela will not be affected by procs that cause animations (staggers or knockdowns) as this conflicts with her Grappling Hook state.This change will help with high level Kela De Thaym Sortie assassinations. 
    Increased the drop rate of Rare mods on Manic Bombards, Drekar Hellions, Battalysts, and Conculysts.
    Improved auto-repair of corrupted installs.


    Fixed casting Loki’s Radial Disarm increasing the number of enemies by 1.
    Fixed reviving in a certain Corpus tileset room respawning you above the level.
    Fixed Saryn Prime’s head piece clipping
    Fixed disarming a MOA resulting in a Prova sticking out of their head.
    Fixed Helios' Detect Vulnerability at max rank (now 2.75x damage at rank 5 instead of 2.5x).
    Fixed Interception points being stuck as captured after a round ends if using a controller.
    Fixed Sigils overlapping Nova Prime’s back jets. 
    Fixed numerous localization issues.
    Fixed numerous inconsistent Skin names and ‘Grand Master’ titles.

Jeudi 2 juin 2016
Hotfix 18.13.3


    Fixed players attempting to play a solo forced mission (Tutorial, Second Dream) being thrown into a public match and hanging on an unresponsive black screen.
    Fixed a gradual decrease in performance that could occur in long duration missions if a player cast Equinox's Metamorphosis ability while having a Sigil equipped.
    Fixed insta-killing enemies with Mag’s Magnetize + Crush due to enemies not being able to get up.
    Disabled PhysX Effects on systems with CPUs that support AVX without operating-system support (ie: before Windows 7 SP1).



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